Posted by Don B on 16 January, 2019 0 comments

Quadropolis is a city building games with a bit of a puzzle feel to it. With a rating of 7.4 on board game geek from over 8000 ratings and a difficulty score of 2.2 out of 5 it is well suited to family play but also has something to offer more serious gamers.

The game can be played quite successfully with a casual approach that relies only on a general vision for your city. Played in this way it still offers a very satisfying feeling of having planned and built an interesting city by the end of the game, making the game quite suitable for younger players. However it also rewards more serious play with careful, more detailed, planning. Played in this way, the game offers an enjoyable experience to more seasoned gamers.

Quadropolis was written by Francois Gandon and published by Days of Wonder in 2016. The game is played by placing tiles representing different building types on individual player boards to form a city. Each building tile has a different way of scoring that depends on their relative placement in the city. Players use four numbered architect tiles to take and place their buildings tiles. These architects restrict the selection and placement of building tiles. The varied scoring mechanisms and the restricted building rules give the game a puzzle like feel without requiring a love of puzzles for play. Find out more about Quadropolous in its Boardgamegeek entry and the overview from Watch it Played.

Days of Wonder was founded in 2002 in the USA by French nationals 
Eric Hautemont, Pierre Gaubil, Mark Kaufman & Yann Corno. They brought a new aesthetic and a desire to produce high-quality family-oriented European-style board games to the US market and to the broader international market. They won the Spiel des Jahre in 2004 with Ticket to Ride and have published one or two games each year since then. Their games typically permit lighter more accessible game play but also allow for deeper play. They were acquired by French Company Asmodée in 2014 who appear keen to broaden the market for modern boardgames and saw Days of Wonder as a good fit to those aspirations.
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